Use image maps for object's friction, stickiness, roughness, etc.Multiple scene objects within the same project.Granular, viscous, and viscoelastic materials.Transform Your Fluids Scale, rotate and translate transformations can be applied to fluids Caching Enhancements Launch Cache process from any toolbar or customize RealFlow node output filenames. Force Scale Scale all the daemon forces from a single place. Particle Size Controlled By The Fluid Use particle speed, age and vorticity to resize fluid particles. Sub-Frame Sampling Animated particle emission parameters and daemon parameters are taken account between frames. Particle Clipping For Meshing Spline Control CirclesĪlembic Stitcher Quads For Meshes Thanks to the new quad meshed you'll be able to make meshes easily subdivided. Super-fast meshing: Take advantage of a fast and easy-to-configure mesh engine based on the OpenVDB library.Visible fluids on objects: Use collision maps during simulation and render the effect.Use RF directly with C4D Mograph - Convert RF to thinking particles, use particle instances and tracer objects.Crown splashes on demand: Create and customize crown splashes easily.
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